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Arms and the Man - An Anti-Romantic Comedy in Three Acts

DOC Arms and the Man - An Anti-Romantic Comedy in Three Acts by Bernard Shaw in Arts-Photography

Description

Underground infrastructure (traffic and railway tunnels; water and sewage ducts; garages; and subways) is essential for urbanized areas; as they fulfill an important role in the transportation of people; energy; communication and water. Underground Infrastructure of Urban Areas is a collection of papers on the design; application; and maintenance of underground and subterranean systems; with a focus on geotechnical aspects and town planning issues. The topics covered include:- Gas and potable water pipes;- Underground storage reservoirs;- Urban technical infrastructure and city management;- Drainage system infrastructures;- Micro tunnelling pipelines;- Underground garages;- Material structures;- Road tunnels.Underground Infrastructure of Urban Areas is of interest to academics; designers and builders of underground structures; manufacturers and suppliers of building materials and equipment; and to policy makers involved in managing and maintaining these structures.


#3514095 in eBooks 2013-04-16 2013-04-16File Name: B00BPX0QDM


Review
0 of 0 people found the following review helpful. Informative and inspiringBy Jan Krzysztof Goacute;rskiApart from being a great read with tons of useful information and concepts; it is a invaluable teaching tool. Wholeheartedly recommend it.2 of 3 people found the following review helpful. And excellent resourceBy RaggedhandIm an animation teacher and so I understand the importance of good sound design in creating a believable movement. You can make a basketball bounce; but if you dont have the right "thwack" coming in at the exact right moment; all of my good drawing is for nothing. Bad sound brings great animation down to merely adequate. Well-designed sound moves adequate animation up to great.This is a great book and goes into exhaustive detail about designing sound. I had the last version; which was fine; but this new edition is much better. My colleagues who teach sound design at my school were very impressed and have bought copies of their own because the technical explanations of how codecs work; etc are very good and are understandable by newbies in the field.Dont be put off by the "...For Animation" in the title. I would also recommend this books to game designers; too. Really; its for anyone who creates visuals in any media and needs to dub in sound or do foley work.0 of 0 people found the following review helpful. If you need usable information about animation there has to be something more helpful.By HeadphonesI dont know who wrote those previous two reviews. I think it mustve been the authors mother and the author.I would advise a serious student to find more credible source for your studies. This one seems to be regurgitating partially understood information pulled from mediocre graduate papers and sources one can find on the internet.I understand the author teaches at a credible school and there is always that pressure to publish (anything) but the CD that comes with this book and it strange comparison of flickering film to sampling rates in an attempt to explain the Nyquist theorem would seem to indicate a questionable level of understanding or perhaps just a limited commitment to this book.Reduced sampling rates introduce information into the audio that was not heard in the original source. It does not run backwards; it doesnt "flick". If the "hence the term" statement has anything to do with the comparison it has escaped me and would seem only to obscure the readers ability to understand the reason one hears aliasing.If you care to invest the money you can start there and unravel the rest of this patchwork yourself.It is not a bad read; but if you need reliable information to be able to create a soundtrack for an animation; I would look elsewhere.

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