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Cities in Transition: Globalization; Political Change and Urban Development: 83 (GeoJournal Library)

PDF Cities in Transition: Globalization; Political Change and Urban Development: 83 (GeoJournal Library) by From Springer in Arts-Photography

Description

This book was written with the aim of showing that even in the era of globalization developments appearing in cities are not subject to almost unconditional global forces. Rather; universal forces are decisive eventualities in the process of urban restructuring; often influencing its course and speed; yet developments and particularities within a city strongly influence the course of events and the extent to which negative characteristics of globalization might occur. Berlin; Brussels; Hanoi; Ho Chi Minh City; Hong Kong; Jerusalem; Johannesburg; Moscow; St. Petersburg; Sarajevo and Vienna: Using these important cities the special relationship between global and local/regional forces is analyzed. The case studies were selected based on their political and cultural context and the fact that their social and political fabric was subject to major changes in the recent past. How global processes manifest themselves locally depends to a great extent on how development processes and endogenic potentials are initiated locally in order to cope with the new global economic and societal conditions.


#4304758 in eBooks 2006-01-24 2006-01-24File Name: B000SW4OSO


Review
1 of 1 people found the following review helpful. A MUST HAVE for fans of twisted Alice!By C4Simply one of the best artbooks ever made. Just like what almost everybody else has mentioned; its crammed with amazing artworks and definitely worth the money. Many artbooks that Ive seen in the past are either crammed with words; or contained only a few pages but sold at a ridiculously expensive price. This one exceeds most of them; and every page is a delight. In addition; despite all the information and pictures in it; the book is almost spoiler-free (but you get a good glimpse of what will be in the game.)However; seeing it makes me disappointed in EA and Spicy Horse (yes; both are responsible for the actual game turning out not as brilliant as the concept.) Ive obtained the artbook first before playing the game. After being thoroughly impressed with the art and starting to play; what Ive expected didnt show up; or it either did but appear in an awkward manner that was off and didnt fit in the plot.Id still say PLAY THE GAME if you have the chance to. Its not the best EA Spicy Horse can give us; but its not too horrible either.Anyway; its a 5-star from me; and as the game didnt seem "complete" enough; the artbook did fill the rest of the stuff in. Great collection!0 of 0 people found the following review helpful. The best thing I have bought in quite awhileBy Kylie StarEaterI usually dont buy things like this book because I always felt they were overpriced for just preliminary drawings with explanations and boy would I like to kick my old self in the teeth after getting this. First off; the delivery was FAST! I was not expecting this as fast as it came. I love it. When I opened it; I was very enthralled. The binding and cover are neat and very well put together. The true treasure is opening this book. The art is breath-taking. Even for sketches and collaborative art; it is amazing. I have always loved Alice since the first game and I find it great to get behind the minds of the people behind the sequel. Thats why the commentary was enjoyable as well. You really get an insight into how this world came to be. Perfect buy. Just perfect.0 of 0 people found the following review helpful. Wonderful book for game designers and concept artistsBy ThatWritingChickThis book is wonderful if you want to see copious amounts of conceptual art; and get an idea of how it was applied to the the actual game. There is a good amount of digital painted; sketch and photo manipulated work. If you love things dark and grungy; this is the right book. However; if you wanted a deeper collection on the design of Alice and her dresses; though this book does contain a lot; it might not be for you considering the book covers all aspects of the game from level design; character and monster design; items; and concepts of how movement and actions are performed. Also if you were more interested in the paper style cut scenes; there is a section about it; but its not very large; and youre better off researching the scenes separately. If your looking for complete and finished artwork though; theres not a lot here either; and your better off looking online. Despite that though; this is a really good book for game designers and concept artists.

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