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Design in Nature: Learning from Trees

DOC Design in Nature: Learning from Trees by Claus Mattheck in Arts-Photography

Description

The chicken bone you nibbled yesterday and threw away was a high-tech product! Not only that: it was a superlative light-weight design; functionally adapted to its mechanical requirements. No engineer in the world has; as yet; been able to copy this structural member; which is excellently optimized in its external shape and its internal architecture as regards minimum weight and maximum strength. The tree stem on which you recently carved your initials has also; by life-long care for its body; steadily improved its internal and external structure and adapted optimally to new loads. In the course of its biomechanical self-optimization it will heal up the notch you cut as speedily as possible; in order to repair even the smallest weak point; which might otherwise cost it its life in the next storm. This book is dedicated to the understanding of this biomechanical optimization of shape. It is the synthesis of many years of extensive research using the latest computer methods at the Karlsruhe Research Centre to help understand the mechanism of biological self-optimization (adaptive growth) and to simulate it by computer. The method newly developed for this purpose was called CAO (Computer-Aided Optimization). With this method; it is possible to predict the growth of trees; bones and other biological structures from the tigers claw to the sea urchins skeleton.


#2900015 in eBooks 2012-12-06 2012-12-06File Name: B000PC11J2


Review
2 of 2 people found the following review helpful. FANTASTIC FOR THOSE NEEDING AN OVERVIEWBy StarWoorsThis book is a fantastic resource that gives a person interested in 3D Animation and effects a total overview of the entire process. It gives a great background of the history of computer animation. It even goes as far as to show how the production process is setup for any level of animation production from beginning to end. It takes away the mystery surrounding how to make an animated film. Although it explains the many methods employeed by the industry today; its not devoted to describing how one set of tools work. This book is a must for anyone contemplating entering into 3D animation and effects on any level--including games. Or just someone curiuose to know how this stuff is done. A good read that will provide a headstart for those seriously interested in this diverst art.0 of 0 people found the following review helpful. A good guide to the modeling worldBy EssaClear and detailed. Concepts in the modeling world are often nebulously cataloged at best you are kind of expected to in the know about them from cultural osmossis and even then you may not understand them if they are deeply related to and described via a different field such as mathematics and computer science. This book does a good job collecting them all in a single space and describing what they are in comprehensive ways backed by visuals.0 of 0 people found the following review helpful. Awesome!!By AwesomelThis book is amazing!!! This is not an instruction manual it is a progression on how animation got started and progressed until 2003. It does have instructions on what certain things are like bezier curves and ray tracing.

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