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The Cross: Its History and Symbolism (Dover Books on Western Philosophy)

PDF The Cross: Its History and Symbolism (Dover Books on Western Philosophy) by George Willard Benson in Arts-Photography

Description

Centuries before the Christian era; crosses were used as pagan emblems. Early Christians did not employ the symbolism of the cross; which came into general use three centuries after the death of Jesus and has since come to be recognized around the world as a symbol of sacrifice and redemption. This fascinating book begins with legends; and proceeds to an exploration of the many facts; myths; and curious customs and superstitions connected with the history of the cross.In simple; direct language; this volume recounts the notable events and stories of people whose lives are interwoven with the symbol of the cross; such as the crusaders; who wore heraldic crosses as emblems of valor and bravery. Numerous illustrations depict the variety of forms and uses of the cross; as well as the symbols that appear upon many crosses; and the text traces their similarity and significance to the symbolism found in religious paintings; mosaics; and stained glass. The history; the legends; and the art and symbolism with which the cross is intimately connected form the keynote of this study; which is presented in a reverent spirit and a manner accessible to readers of every background.


#1850349 in eBooks 2013-02-20 2013-02-20File Name: B00A735YZG


Review
60 of 62 people found the following review helpful. Welcome to the floating city of ColumbiaBy Parka[[VIDEOID:mo2K4VD7BMMWB0Z]]A lot of games these days have pretty weird characters. BioShock is one of them with its own kind of weirdness; especially the characters.This is a large 184-page hardcover concept artbook published by Dark Horse.The concept art features the environment; characters; weapons and other props such as propaganda posters. I like the environment art for the floating city of Columbia. Its beautiful yet mysterious.Theres plenty of character art; that of Elizabeth; Booker; Songbird and many of the grotesque and mechanical enemies; Heavy Hitters. It makes you wonder about the twisted minds of those in Columbia who created these monstrous beings. They have included quite a bit of discarded art that couldnt make it to the game as well.The art is accompanied by some commentary and annotated handwritten text. No much. If youve not played the game; its quite impossible to know what the game is about by looking at the art.Its a nice companion video game artbook; but overall; I felt the art is not as refine as Deco Devolution: The Art of BioShock 2; but this is also sort of a different title.A Kindle edition for this is also available. You can check out the preview pages on .(There are more pictures of the book on my blog. Just visit my profile for the link.)2 of 2 people found the following review helpful. This is a great book but...By Jo CCnetFirst of all; Im a fan of the game; and I love this artbook. Have no regret buying this. But I rated the book 4 stars instead of 5. Because the book didnt feature much of the landscapes featured in the actual game. It does feature certain amount; but in my opinion; not enough... (and this would be my personal opinion too...but Im sure a lot of people would agree with me...) Since the games protagonists are not only the MC and Elizabeth...but the city of Columbia itself; I feel that the book should have featured more detailed look into the scenery. Lets say only less than 10% of the book is dedicated for the section. The rest focuses on character development. Oh and one more thing... The book doesnt feature all the Elizabeths costumes and artworks. Dont want to spoil the contents of the game so I must be vague...but Elizabeths costumes and designs from the latter part of the game arent in the book for some reason. But still; I enjoyed this artbook and have no regrets getting this!0 of 0 people found the following review helpful. Beautiful!By Tettey NarteyIt is really amazing the kind of talent and minds working behind the project; and seeing just what the team at irrational had in mind for the concept of Bioshock Infinite. So many very inspiring pieces to take a look at; the many versions of the main characters Dewitt; and Elizabeth; and the dreaded humbling companion known as the Songbird; along with a ton of different conceptual designs all show a very inspiring world possible. Even with the game being completed; this is still a remarkable piece to hold in dedication to the people who worked behind it.

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